페이지 정보작성자 최고관리자 댓글 조회 작성일 23-06-15 16:56
제목 AI and Games: The Virtuous Cycle
연사 Georgios N. Yannakakis
소속 Professor, Director, Inst. of Digital Games, University of Malta
일 시 : 7월 19일(수) 오전 11시 ~
장 소 : D408
Ever since the birth of the idea of artificial intelligence (AI), games have been helping AI research to advance. Games not only pose interesting and complex problems for AI to solve, they also offer a rich canvas for creativity and expression. This rare domain where science meets art and interaction offers unique properties for the study of AI and is the key driver of technical progress and AI breakthroughs including deep learning and artificial general intelligence. It is not only AI that advances through games, however; AI has been helping games to advance across several fronts: in the way we play them, in the way we understand their inner functionalities, in the way we design them, and in the way we understand play, interaction and creativity. As games get increasingly richer and more complex through creative AI processes, AI advances further and in turn, it advances the environments it is trained in a continuous virtuous cycle. Video games are arguably the most important domain to develop AI for, while AI is arguably the most important technological leap forward for games.
Georgios N. Yannakakis is a Professor and Director of the Institute of Digital Games, University of Malta, and co-founder and deputy research director of modl.ai. He does research at the crossroads of artificial intelligence, computational creativity, affective computing, game technology, and human-computer interaction and he has published over 300 journal and conference papers in the aforementioned fields (h-index 63). His research has been supported by numerous national and European grants. He has been involved in a number of journal editorial boards and he is currently the Editor in Chief of the IEEE Transactions on Games and an Associate Editor of IEEE Transactions on Evolutionary Computation journals. Prof. Yannakakis has been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013, FDG 2020). He is the co-author of the Artificial Intelligence and Games textbook and the co-organiser of the Artificial Intelligence and Games summer school series.
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